/*
 *	Copyright (C) 2008 - Mauricio Bieze Stefani
 *	This file is part of the Insano Game Engine.
 *
 *	Insano is free software: you can redistribute it and/or modify
 *	it under the terms of the GNU General Public License as published by
 *	the Free Software Foundation, either version 3 of the License, or
 *	(at your option) any later version.
 *
 *	Insano is distributed in the hope that it will be useful,
 *	but WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *	GNU General Public License for more details.
 *
 *	You should have received a copy of the GNU General Public License
 *	along with Insano.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ENTITYFACTORY_H
#define ENTITYFACTORY_H

#include "Entity.h"
#include <map>
#include <tinyxml.h>
#include <tinystr.h>

class EntityFactory
{
	public:
		EntityFactory(irr::IrrlichtDevice *irrlichtDevice=NULL)
			{ setIrrlichtDevice(irrlichtDevice); }
		virtual ~EntityFactory()
			{}

		void setIrrlichtDevice(irr::IrrlichtDevice *irrlichtDevice);
		int initCreatureLoader(const char *creatureDefinitionXml);

		Item* CreateItem(unsigned short protoID);
		Creature* CreateCreature(unsigned short protoID);
		PlayerChar* CreatePlayerChar(const std::string& creatureName);
		NonPlayerChar* CreateNonPlayerChar(unsigned short protoID);
		Monster* CreateMonster(unsigned short protoID);

	private:
		irr::IrrlichtDevice *device;
		irr::video::IVideoDriver *driver;
		irr::scene::ISceneManager *smgr;

		TiXmlDocument creatureDefsXmlDoc;

		std::map<std::string,PlayerChar*> protoPlayerChar;

		int readVector(TiXmlElement *parent, const char *propName, irr::core::vector3df& dest);
		int readCreature(const std::string& creatureName, Creature& dest);
};

#endif // ENTITYFACTORY_H
